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- #XSENS MOTION CAPTURE SUIT. MANUAL#
- #XSENS MOTION CAPTURE SUIT. SOFTWARE#
- #XSENS MOTION CAPTURE SUIT. PROFESSIONAL#
“MVN is such an intuitive system that it only took us a day to figure out,” said Snyman. Concept testing and experimentation is already being nurtured in an interactive style that the team grasped right away. Using MVN Studio software, different animators were able to suit up and see their ideas immediately. We know we can take this system anywhere we want, whether that’s within our workspace or on set.” “Not being limited to a fixed capture region provides a tremendous amount of flexibility to our teams. We were able to leave the room we were testing in, walk around the animation floor, the kitchen and back without losing any of the capture, all over a simple wi-fi setup,” added Snyman. “With MVN there is no limitation on the space we used to capture our ideas. Already owners of a London-based mocap stage, the team saw an opportunity to take everything out of the studio.
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With speed and ease of use as primary objectives for MPC’s new mocap pipeline, the idea of a traditional motion capture stage started to seem antiquated. It also opens up a lot more choice in the production process, which is great for us and them.”
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“This enables us to provide our clients with more variations far quicker than if we had animated everything by hand. “Xsens suits allow us to capture multiple concepts very quickly during the block phase of the animation process,” explained Snyman. The system can boot up in under 10 minutes, and offers cleaner data and more battery life (9.5 hours). We are saving hours at every stage of the process.” “Putting on the suit takes barely any time at all, so you can start capturing data quickly. “We were immediately drawn to the simplicity of their new set-up,” said Jason Snyman, animation supervisor at MPC.
#XSENS MOTION CAPTURE SUIT. PROFESSIONAL#
Xsens MVN is a full-body, 3D inertial motion tracking system that delivers fast, production-ready 3D data to professional animators without the need for a dedicated motion-capture stage. Chosen for its speed and flexibility, the MVN suits will give MPC the ability to go from concept to animated shot much faster. Overall this research aims to facilitate designers and artists interested in the use of real-time motion capture systems in dance, music, theatre and performance art applications.London-based VFX studio MPC has installed a new Xsens MVN motion capture system. Following the understanding of interactivity as a property between systems, I identify the design of three basic types of WBI performance systems that differ in how a user engages with them: methodical, empirical and dialectic.
#XSENS MOTION CAPTURE SUIT. MANUAL#
I also propose the development of WBI systems that are autonomous and unsupervised, and I explore various compositional concepts and mappings that are implemented as automatic, semi-automatic or manual modules and ultimately arranged into layers and to series of blocks that represent complete compositions. In this thesis I introduce the role of the WBI designer as a specialist interaction designer able to conceptualise WBI scenarios and implement complete systems that operate within various levels of body sensing and control. EnActor provides a simple and effective solution to the problem of linking physical actions to rich digital media responses and can serve as a blueprint for the development of other WBI design software, since it has operated successfully as a prototype, addressing a wide range of WBI design briefs in various contexts.
#XSENS MOTION CAPTURE SUIT. SOFTWARE#
Adopting a Holistic Design approach, the experience and knowledge gained from my first practical explorations led to the design and implementation of a WBI prototyping software environment called EnActor, used in tandem with the Orient wireless inertial motion capture system, developed by the Research Consortium in Speckled Computing, at the University of Edinburgh.
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As I am particularly concerned with the seamless transfer of the tacit skills and the implicit knowledge of non-digital artists and practitioners to a WBI performance setting, my practical explorations emerged in the contexts of music improvisation - Untitled#1, contemporary dance - Untitled#2, contemporary music composition - Hiroshima, and traditional dance - Duende. Integral to this investigation is a comprehensive review and analysis of the progression of interactivity in fine art, music, dance and performance practices, presented in this thesis. Following an Interaction Design perspective I engage in exploring the requirements for composers, dancers, musicians and performers and their expectations, within a series of transdisciplinary collaborative artistic projects. "This practice-led research investigates a design framework within an artistic context for the implementation of Whole Body Interactive (WBI) performance systems that employ real-time motion capture technology.
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